Devlog #3: A Few Hours Before Jam Ended
So, uh, confession time first: instead of immediately continuing work on the game, I ended up watching some bongo cat videos in the afternoon.
I've been wanting to do a point-and-click game for some time now, after I became a fan of Rusty Lake with their Cube Escape and Rusty Lake series. I always be reluctant to do it for a game jam, because I think point-and-click required a handful of assets and it's more content-heavy than gameplay-heavy. Someone told me about prioritize gameplay over content when doing a game jam (but unfortunately, I rarely came up with unique gameplay mechanic).
Long before Kenney Jam 2019 started, I somehow decided to try making a 3D game for the jam.
I did a 3D game when working in the previous place, but ... there's something about it that made me kinda dislike working on 3D game. Maybe it's the physics or I dunno. :)))
However, I tried messing up with Kenney's furniture and nature kit sometime ago and I really enjoyed the process of putting them together in Unity. Just putting them together, not adding any code. Kind of feeling relaxing?
So, I did it again. :))) Using the furniture asset, putting together a point-and-click/interactive fiction about looking for missing item.
For someone who's been working in game development for quite some time, what I did for this jam might be "small" or "too small", only consisting of interacting with object, showing narrative dialogue (with the help of Fungus), but I feel like I've achieved something that I couldn't get right in my last work.
Files
Get Find the Key
Find the Key
Find the key, leave the house.
Status | Prototype |
Author | juunishi master |
Genre | Interactive Fiction |
More posts
- Devlog #2: Around 13 Hours After The Jam StartedAug 10, 2019
- Devlog #1: 1 Hour After the Jam StartedAug 09, 2019
Leave a comment
Log in with itch.io to leave a comment.